Create Android Games: Part 4 – Create a project’s assets using “.build_native.sh”

This video will show you how to create your project\'s assets by running the file ".build_native.sh" using a Cygwin terminal. Your project\'s assets can be anything from graphics, music, sprite sheets, .XML files, etc, that your game needs to run. You need to include all your assets in your Resource folder before running this file. This video will show you how to do that.

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Unit 1 – SAP System Architecture

Unit 2 – Object Navigator, Repository and ABAP Programs

Unit 3 – Transparent tables in the ABAP Dictionary

Unit 4 – Basic ABAP statements, ABAP Structures and ABAP Logical Expressions

Unit 5 – ABAP Data Retrieval

Unit 6 – SAP Analysis Tools

Unit 7 – ABAP Subroutines

Unit 8 – ABAP Events

Unit 9 – ABAP User Interface

Unit 10 – Function Modules, Methods, ALV and BAPI

Unit 11 – Adjusting SAP Standard Software

Unit 12 – ABAP Debugger, Selection Screens, and Table Controls

Unit 13 – ABAP Web Dynpro

Unit 14 – Advanced Topics

Unit 15 – Advanced Topics II

Object Oriented (OO) ABAP

ABAP for SAP HANA (Introduction)

OData and SAP Netweaver Gateway